#Monster park pokemon solution how to
#Monster park pokemon solution series
I started to appreciate Wings of Ruin when I started to view it through the lens of Capcom's long-forgotten role-playing series Breath of Fire. It doesn't help that a fire-breathing dragon like Rathalos can't compete for charm against even a less-popular Pokémon like a Bidoof, the adorable genetic hybrid of a beaver and a doofus. While fighting a Rathalos in Monster Hunter Rise is a genuine and challenging thrill, raising one in Wings of Ruin is a much taller ask of me. The main Monstie of Wings of Ruin is a Rathalos, the banner creature for the series in recent years. It's here where I have to admit to myself that the much of the Pokémon appeal for me has been exploring its world and the creatures designed for it.
It's serviceable stuff, but it's only a small cut above what we get with Pikachu and gang. "Wings of Ruin" stays very much in its lane of kid-friendly tales about friendship and believing in yourself. But while there's far more dialogue and character detailing in "Stories," don't expect any elevation of role-playing storytelling. Wings of Ruin has winning character design and inspired art direction, especially when it comes to exploring the cultures of the Wyverians, the mysterious race of elflike beings seen in the main Hunter titles. There's also a story, and it's a solid one. There's even another layer on top of that if your other rider party members also attained kinship, meaning all the creatures and riders form up for a singular devastating attack. Every attack builds up a "kinship" meter, and when it fills you can ride one of your Monsties for more zesty anime-inspired scenes to punctuate your decisions. Sometimes the two attacks can link up for more damage and prompt special animations that liven up the hunts.
The game also tells you what kind of attack your monsters will unleash next, so you can plan your own attack. While you don't have direct control over your monsters (lovingly called "Monsties" in this series), each one has a set of specialties you can easily predict. Sometimes these attacks can clash, triggering exciting animations that throw button-mashing prompts to keep you paying attention. Every attack follows a simple rock, papers, scissors system in which speed attacks beat power types, power beats technical types, and so on.
Unlike Pokémon, you fight alongside one of your monsters, and other characters in the story will fight alongside you with their own predatory pals. It also means a lot of fighting your way through these funneled "dungeons" to find the egg at the end.įortunately, the fighting is where Monster Hunter has always shined, and Wings of Ruin is no exception. This is a far more streamlined way to find monsters, but it also removes a lot of the surprise that comes with finding that rare "shiny" Pokémon in the wild. You're going to raise and nurture these monsters as if they're your own. Fighting through each monster lair lands you one of 128 possible monsters that could join your team. Instead, each monster "rider" is tasked to find unhatched eggs in various monster lairs strewn across several large maps. If you love the idea of catching and hunting different creatures, Wings of Ruin proposes a different solution than wandering the wilds and throwing balls.